players first.
every decision starts with the person who logs in after school.
katleal
minecraft developer & community builder
i build the launcher people open, the plugins running under the world, and the little systems that make a server feel like home.
3 things i strongly believe in
every decision starts with the person who logs in after school.
nobody should ever feel the server thinking.
the tiny details are the whole experience.
from the notebook
all of it is live — played, broken, patched and played again.
selected work · 01–05
minecraft client · windows & android
a launcher that sets up fabric and performance mods, then keeps going — capes, huds, friends and a real server list in one window.
visit swiftclientminecraft server software
a performance-first purpur fork for survival, smp and pvp. entity tracking and networking get tuned, plugins keep working, and a web panel watches the server's health.
runs quietly, ticks loudly.
server security
packet-level checks for movement and combat, with latency-aware tolerances and anti-esp. swift cloud links servers together with shared bans, evidence and combat analysis.
quiet until something looks wrong.
minecraft server plugin
the plugin behind swiftsmp: progression, economy, spawners, combat, clans and admin tools — one jar, with a web panel on the side.
playtime ranks, daily quests and streaks, sign-in rewards, kits, redeem codes, boosters and leaderboards.
money, points and shards; shops, quick buy and selling; auction house, buy orders, market meta, stocks and coinflips.
stackable virtual and cloud spawners, shared storage, spawner boosters and ascension, xp and money banking, points mine and shops.
combat systems, duels, walk-in 1v1 boxes, practice bots, ranked tier tests, arenas, free-for-all and bounties.
clans, teams, friends, private messages and chat, player settings, discord integration and community menus.
homes, spawn, warps, teleport requests, random and duo teleportation, end portal scheduling and afk zones.
boss encounters and rewards, meteorite drops, seasonal events and the halloween event with its own shop and cosmetics.
collectible pets, auras, crates, mythic tools, item skins, resource packs and java / bedrock visual support.
staff mode and chat, moderation, inventory inspection and restoration, player and block tracking, jail, maintenance and alt alerts.
web admin and configuration, swiftai, player stats, tab and scoreboard, performance tools, server lists and billboards.
minecraft community website
the community front door: leaderboards, tier lists, clans, a live market, bosses and a store — plus swiftai and server stats that update while you watch.
visit swiftsmp.com
what's my deal?
i'm katleal. i'd rather build the thing than talk about it. most days that means working across the whole minecraft stack — the launcher players double-click, the plugins running under the world, and the site they check from class.
most of what i know came from running a server and fixing what broke. that's still the loop: ship it, watch people use it, make it better.
what i care about
still building.
still playing.
one more thing
i'm always up for talking shop — servers, clients, or an idea you can't stop thinking about.